With everyone in their correct spots, have the Oneirist go to her position to make the Wellspring Text appear. They’ll be locked in place once you return there. Climb the rocks until you reach the walled interior and check the graveyard and dig him out.įor the other main characters that weren’t in your party, you can talk to them and make them teleport to the temple. It’s now filled with hostiles due to a mutiny, so head to the side path to avoid confrontations. As for the Protector, you’ll have to go to Fort Glenn. The whereabouts of the three (i.e., Bounty Hunter, Werewolf, and Pigman) have been mentioned above.
#Sidetalk game assets manual
This is akin to a point of no return, which is why a manual save beforehand is important in case you still want your old buddies with you while you explore or do sidequests. This will remove them from your party and you won’t be able to recruit them again. Since you can only have up to two companions at any given time, the main characters who are with you will be stuck in place the moment you move next to their statues. The only way to obtain the Wellspring Text is by having all the heroes stand on the plates next to their statues (more on this below).Ī “soft” point of no return and rescuing the Protector Inside, you’ll find Essex Mast and several statues depicting our heroes. Broken Steppe Temple: Wellspring Text – I suggest making a manual save before entering this location.Make it all the way to the end to pick up the Broken Knife. Valerian Temple: Proving Knife – This place is crawling with rats, and there are lots of poison traps, too.Your main tasks for this part of the Oneirist arc in Weird West, however, is to find the Proving Knife and the Wellspring Text: Pigman – When you enter Cedar Flats, you’ll see that he’s tied up by Ruth Bough and her gang (assuming you turned Ruth into a pig earlier in the campaign).Bounty Hunter and Werewolf – They’re chilling at Bell Stead and Absolution Hall respectively.It’s also possible to recruit some of the former main characters to your posse: You should now be able to explore the world map. Equipping this is the only way to win the slapping contest against the Witch at the Crossroads.
Note: Apart from the Stone Doll, you can also obtain the Amulet of the Open Palm. Talk to Edith once more to have another vision. If you don’t want to waste them, you can pass through a waterway off to the side. The room is barred by a door that requires three Lockpicks. Next, talk to Edith Frond, who’ll tell you about the Authority’s Stone Doll. The Oneirist will wake up in a lair called Somnolence. You’ll reach more statues until you get to the end.